SaaS Pricing Models

by Dave on December 29, 2006

in Old Blog

One of the things that’s been at the forefront of my mind lately is how to price software that’s being delivered in an on-demand, service oriented world.

In my research I’ve uncovered what seems to be a pretty common rule: take the cost of a perpetual user license for your software and divide by 16 to 18. So if you’re charging $500 for a perpetual, on-site user license, the user/month charge would be between $27 and $31 dollars. Here’s an example of this model in the wild at VersionOne

That’s a tidy little formula for using conventional wisdom to develop your a SaaS pricing strategy, but what about hosting? I’d say that if you have fairly minimal storage and bandwidth requirements, then build it into your price-per-user. That the strategy VersionOne chose for their on-demand edition. In our case we have a HUGE storage requirement and a HUGE bandwidth requirement, so we’ve elected to separate the user/month license fee from the infrastructure fee.

Admittedly this is a pretty simple rule, “The Rule of Divide by 17,” but it’s something to consider if you have a product you’re moving to the on-demand world.

I’d like to do a little series on this topic. Fire off an email or post a comment if there’s something in particular you’d like me to cover, and I’ll do my best to help. Next up…

  • Conventional Resources for Price-Setting
  • Pay-Per-Feature and Future Pricing Models
  • David,

    You mention in this post that infrastructure intensive apps generally require a separate fee in addition to the per user per month charge. I'm wondering if you have any suggestions on how to derive that fee? Thanks...
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