SaaS Pricing Models
One of the things that’s been at the forefront of my mind lately is how to price software that’s being delivered in an on-demand, service oriented world.
In my research I’ve uncovered what seems to be a pretty common rule: take the cost of a perpetualĀ userĀ license for your software and divide by 16 to 18. So if you’re charging $500 for a perpetual, on-site user license, the user/month charge would be between $27 and $31 dollars. Here’s an example of this model in the wild at VersionOne…
That’s a tidy little formula for using conventional wisdom to develop your a SaaS pricing strategy, but what about hosting? I’d say that if you have fairly minimal storage and bandwidth requirements, then build it into your price-per-user. That the strategy VersionOne chose for their on-demand edition. In our case we have a HUGE storage requirement and a HUGE bandwidth requirement, so we’ve elected to separate the user/month license fee from the infrastructure fee.
Admittedly this is a pretty simple rule, “The Rule of Divide by 17,” but it’s something to consider if you have a product you’re moving to the on-demand world.
I’d like to do a little series on this topic. Fire off an email or post a comment if there’s something in particular you’d like me to cover, and I’ll do my best to help. Next up…
- Conventional Resources for Price-Setting
- Pay-Per-Feature and Future Pricing Models
DonXml's All Things Techie wrote:
I Have Been Blog Tagged…
The blog tagging meme thing has been traveling around the blogsphere and I’ve been tagged by Jerry Dennany…
Posted on 01-Jan-07 at 1:18 pm | Permalink
steve jreige wrote:
David,
You mention in this post that infrastructure intensive apps generally require a separate fee in addition to the per user per month charge. I’m wondering if you have any suggestions on how to derive that fee? Thanks…
Posted on 17-Sep-07 at 12:56 pm | Permalink