Manifesto Games
Manifesto Games has a call to action that’s a step in the right direction, we just need the central planning committee…
The next revolution isn’t just a bunch of indie titles. It’s when the distribution (xbox live, steam) from the universe (second life, star wars, whatever) and content (here go the indie writers, hackers, and artists) become seperated, modularized, and opened.
Think an OSI model for games:
- Content - Stories, Arcs, Environments, Scenarios, Objects
- Universe - Sports, Fantasy, SciFi, Old West, Robot Shit
- Infrastructure - Console, API, Network
To make this happen infrastructure needs to become a) open and b) a marginalized utility. Think network bandwidth (unless your YouTube). API’s and devices need an open, modular, and standard architecture (perfect opportunities for open source software on PC). So Infrastructure isn’t the problem, and it already looks like people are thinking about this (see the XNA user-generated-content stuff).
For me, universe is the big problem with the stack. Who administers/creates/owns them? They’d certainly have to be generic and I don’t see Lucas ponying up to this table. At a certain point does it just become another state / owned by the people? It’s hard to imagine anyone “owning” universe. A good peer-to-peer software solution might do the trick.
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